| Topas Try Me's:
Multi Element Animation - Spinning Globe around a sun
-- Part 2
By: David Spake
Render this short animation to see what you've done.
ANIMATE -- RENDER -- MAKE MOVIE
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You should end up with something along the lines of this.
Now that you have a basic understanding lets leap forward into a spinning
globe around a sun.
We are going to use this sphere/cube group in our next step. However
your existing motion paths will not be used to they need to be deleted.
You may want to save them prior to the next step.
ANIMATE -- CLEAR ANIMATION
We need a sphere or two more.
BUILD -- SIMPLE -- SPHERE
-
Make one larger than the one you have from the last example. It will
serve as our "sun." If you are a bit ambitious you can create a third
sphere to use as a moon to orbit around the "earth" you have from the last
example.
The spheres need to be placed and grouped properly. Put the sun in
the center of the modeling area, and place the moon in orbit around the
earth. I find it easier to do this type of placement from the
top.
CAMERA -- CAMERA POSITIONS -- (TOP) (Alt - F7)
MODIFY -- SIMPLE -- MOVE (Ctrl - F8)
-
Don't look at the eclipse too closely kids. Place all the items in
line.
After the placement is complete add the moon to the earth's sphere/square
group.
BUILD -- GROUPS -- ADD TO GROUP
-
Select the earth group
-
Select the moon object
It is often helpful to name your objects. This helps in quickly selecting
each one in the future.
MODIFY -- NAME OBJECT
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Associated names are easy. Such as sun, earth, and moon.
You should add your textures now if you haven't already -- a bright
sunny texture on the sun, earth wrap on the earth, moon wrap on the moon.
Lets get moving -- time to start the animation
paths.
-
Hint: It's often helpful to assign group members motion paths prior to
group motion. This way you don't have to chase your objects all over
the screen.
ANIMATE -- CREATE -- KEYFRAME
Now spin the globe you've made a bit, but don't spin the rest of the
planet grouping.
MODIFY -- ROTATE (Ctrl - F10) / press the letter "n" to select by name,
and choose "earth."
-
Select the Y axis. For every 360 degrees your earth will spin around one
time.
(Jump briefly if you want to add specific animation
to your moon)
For this example I expanded the motion paths that we included with Topas
rather than plotting them out by hand. This allows for ease in dealing
with orbiting paths, but difficulties with your timing. Each path
is set for a certian time frame, and to get them loaded concurently sometimes
is a bit of a trick.
-
You will need to save the file you've made so far and expand the motion
paths from dos if you haven't done it before. They can take up a
lot of disk space depending on how you've partitioned your hard drive.
-
Run the file "EXPMTNS.BAT" from the topas/anim directory. When
this is done restart Topas and reload the model file we are working on.
FILES -- MOTIONS -- LOAD
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You will need to select the "Orbit" directory then the "Y-Orbit" directory.
Choose an motion path either plus or minus depending on which way
you desire your planet group to orbit the sun. Don't choose one with
built in rotation, as this will negate the specific rotation you set up
with the previous command.
All
you need to do now is render you movie.
ANIMATE -- RENDER -- MAKE MOVIE (or RENDER FRAMES)
Here are the model files that I used to make these examples. Two
models, orbit1 which is what you see here, and moon which is from the jump
out on how to make it orbit the earth. I did them at seperate times,
and they are not exactly the same. Also included are the *.ani files that
go with them. Place these in the topas/anim directory. I didn't
supply the maps that I used, but you shouldn't have too much trouble finding
ones that work well for yourself.
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