Topas Try Me's: Desk Lamp

By: David Spake

It's always a challenge to not only create a 3D object, but often to decide what that object should be.  One of the "Random Cover Images" for this issue is a picture of a nice wood desk, with a rather handsome lamp.  This lamp is the subject of this 'Try Me,'  we hope that you enjoy this model.
 
We recommend that in all cases of modeling you work with PERSPECTIVE OFF. Otherwise, you may not end up with what you expected.

1. To follow most easily what we've done, please set the following accordingly:

2. We will start at the top and work our way down.  The 'hood' portion of the lamp can be assemebled as follows:

BUILD -- SIMPLE -- POLYGON.

                 You see that the hood is comprised of two similar shapes so repeat the above with the following measures to get the larger bottom part.

                    Optional idea for bottom portion of the hood.

  3. Add some depth and line them up.

BUILD -- COMPLEX -- EXTRUDE

MODIFY -- MATCH -- (select small and large parts) CENTER TO CENTER.

MODIFY -- MOVE -- OBJECT (Ctrl - F8)

BUILD -- GROUPS -- NEW GROUP

Now is a good time for a breather... bite to eat... back rub... then boldly off to

Page 2 of 'The Desk Lamp Tutorial


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