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Crystal Clarity
Product Reviews -- Topas v5.11
We begin our reviews with the Crystal Graphics "flagship" product,
and to be honest Topas is my 3D tool of choice.
Topas has been called, "The worlds easiest 3D animation software"
for good reason. Admittedly I haven't used them all, but I've had the opportunity
to use many PC based 3D programs. The learning curve is much easier
than other products on the market that deliver similar results.
The documentation with Topas indicates that you can run it on a 386 PC with
8 megs of RAM, but you'd honestly want to do that as much as running Windows
95 on the same PC. It could be done, but would you want to? I have
used Topas on the following machine configurations -- DX2/66 16megs RAM,
DX4/100 24megs RAM, Pentium 90 with 32 megs, pentium 100 with 64 megs, and
a PPro 180 with 64megs of RAM. Needless to say, the Pentium Pro delivered
the most agreeable results. But for everyday still modeling (not lengthy
animations) I was able to use the DX4/100 happily.
Topas is currently a DOS based program. For the
most part I see this as a positive. DOS runs with so much less overhead
than Windows 95/NT. You don't have to support all the little gadgets
that Microsoft forces upon us, jumping through hoops when we could be using
memory and cpu time for modeling and rendering. This isn't to say I
wouldn't welcome a Windows based product. There is much to be said
in favor of multi-tasking, and other benefits of Windows NT for example. And
I've heard (unsupported) rumors that the next version will move this direction.
Topas has a 'windows like' GUI (graphical users interface), but it's operation
isn't related to "Windows." Topas has it's tools set in a series
of nested menus that become very easy to use very quickly -- this must be
what 'intuitive' means. The "build menu" has your building tools,
"animation menu" those tools dealing with animation and so on.
The most difficult part is remembering all the features that you have available
to choose from.
What I like about Topas:
There are a couple things that can be seen as shortcomings in Topas.
Topas isn't the 'end all, be all' 3D graphics program that we all want,
but then I haven't really found one of those yet. It does have all
the typical 3D tools you are looking for: modeling, text creation, image/bump/texture/procedural
mapping, spline manipulation, keyframe & keyobject animation. Plus some
specific features such as setting different screen resolutions for modeling,
rendering and animation, the ability to see animation previews in different
ways: wireframes, flipbook, and a story board layout.
The list price for Topas, and what you can actually get it for on the street
are often very divergent. If you shop around you can find some amazingly
good prices. What ever you end up paying, it will be money well spent.
If the future for Topas is as bright as the transition of Flying Fonts from
DOS to Windows, then it is a brilliant one indeed.